Shattered Union Map
Shattered Union is a turn based game available for Windows and Xbox. The games focus is on the combat side of things and offers plenty of combat strategy for players to explore. In Shattered Union players will be battling across the United States in modern times. After a tied vote and disputed election the United States begins to crumble. This event leads David Jefferson Adams to become.
Screenshot of the various factions with territory highlightedShattered Union is set in an alternate history version of the United States. In 2008, David Jefferson Adams has been elected as the 44th following a disputed election and a tie vote in the (and subsequent ), becoming the most hated and unpopular president in. A combination of foreign terrorist attacks and poor economic conditions contributes to civil unrest. As a result, rioting springs up all throughout the, resulting in. In response, President Adams uses the and declares on many areas of the country, but it is particularly concentrated in the West Coast.Four years later, during the 2012 U.S. Presidential Election, the disqualifies all the popular presidential candidates from several states, effectively handing Adams his reelection. The public reacts violently when incumbent Adams accepts a second term.During the in on the night of January 20, 2013, a low-yield is detonated in an apparent, presumably having been concealed there in advance.
The is sufficient to destroy most of the city, killing Adams, his cabinet, and most of the, effectively, resulting in the United States being thrust into total chaos.The meets in an emergency session, and votes to send to the to secure international interests and protection of European citizens in the United States. As secessionist sentiment rises in America, the governor of declares home rule, and California secedes from the Union on April 15, 2013. Follows a few days later on April 17, 2013, taking neighboring states with it and re-forming the. Other factions form in the following months, and by 2014, all hopes for a peaceful resolution are gone and the begins.Early in the war, invades and occupies, using the expanded operations of the European Union as an excuse. The invasion is personally led by President Nicholai Vladekov, an ex-general and former hardliner, who claims that Alaska was never really part of the United States, and that Russia is merely reclaiming its former territory.
What little resistance does occur is confused and disorganized, making the invasion largely unopposed.Later, reveals the results of its investigation regarding the Inauguration Day bombing. President Vladekov had been dealing weapons on the black market for more nearly thirty years, and masterminded the D.C. Bombing as part of his goal to disrupt the world economy, so that Russia could regain its military dominance, and more easily control Europe. Protests throughout Russia force Vladekov to declare martial law in Moscow.After the former is unified under one faction, the independent Commonwealth of agrees to join the new government. Vladekov refuses to cede control of Alaska, so the faction's forces prepare to invade the state and drive the Russians out of.
A closing cinematic depicts the aftermath of the war.If the invasion fails, the reunified U.S. Is still suffering unrest and faces an uncertain future. If the invasion succeeds and the player faction's reputation is very good, the troubled American states are 'united again under uncommon greatness' – a leader whose merciful acts and strategic and tactical brilliance will be spoken of for centuries to come. If the player faction's reputation is very bad, the U.S. Transforms into a new fascist state, 'one that will never again feel the sting of dissent'.Factions The factions in the game include the entirety or portions of the following states:. California Commonwealth:,.
Commonwealth of Hawaii: (non-playable faction). Confederacy:,. European Union Occupation:,. Contra rebirth download. Great Plains Federation:,. New England Alliance:,.
Pacifica:,. Republic of Texas:,. Russia: (only multiplayer)Gameplay The game is based on a hex grid system. The various factions left over when the country broke apart (see below) wage warfare in numerous territories. The amount of income the player gets each round of attacks is based on how many territories he controls. When attacking a territory, the player selects which of his units to deploy to that area on the Deployment screen. If a unit is deployed to one area, it cannot be redeployed to another until that round of attacks is over.
Each side can choose to either manually place their units on the battlefield where they want them to be, or have the computer do it for them automatically, with the Manual and Auto buttons on the deployment screen.In each area there are various forms of terrain, each with its own effect on how a unit moves. Roads enable much faster movement, but decrease the unit's defense score. Forests, mountains, swamps, and other such terrain greatly decrease unit movement, but most increase defense. Cities do not have much of an effect on a unit's movement (unless a road runs through it, in which case it is increased), but increase the unit's defense. If not crossed by a bridge, rivers heavily hinder unit movement, slowing down infantry, requiring a whole day (turn) to cross for some vehicle units, and completely blocking other units, which must search for an intact bridge. Two units, enemy or allied, can never occupy the same hex at once.Combat itself takes the form of one unit directly engaging another, without outside interference from any other units which might be in the area. The attacking unit always fires first.
If the defending unit is still alive following the first strike, it will retaliate against the attacking unit. Each unit can only attack once per turn and retaliate once per turn, unless a sidebar power enables another attack. Air attacks are always retaliated against, provided that the unit has an anti-air score and will not get killed by the air unit's attack first.Each unit type has three statistics for attacking: effectiveness against (EI), effectiveness against vehicles (EV), and effectiveness against air units (EA). If the attacker's effectiveness stat against the unit type of the defender is higher than the defender's armor rating, damage will be done according to Attacker Effectiveness # - Defender Armor #.
If not, no damage or extremely low damage will be done. Some units are specialized to only be able to attack a single type of unit. If enough damage is done to a unit, it will be destroyed.The objective of the battle is either to destroy all the enemy's units or capture enough objective towns to control the battlefield.
Objective towns can be identified for both their Objective Point worth and position on the Map screen, and can be made visible on the main battle screen using the Objective button (flag).On the left side of the screen are the Sidebar Powers. These powers recharge over time, and the amount of time until they are usable again is shown over their picture/button. In the campaign, depending on his political rating (judged by how much Collateral Damage (see below) he inflicts), the player will get more powers of varying type.Unit data In battle, if the player clicks on one of his own units, a bar will appear in the lower right corner.
This bar shows all the immediate stats for the unit, including EI, EV, and EA stats, their armor rating (how much attack power a unit can shrug off before it takes damage), their health rating (how much more damage the unit can take until it dies) and their gas level. Gas is required for vehicle and helicopter units to move- moving one hex drains one point of gas. If a unit runs out of fuel, it can still attack within its range, but it cannot move for a turn or so until it is resupplied. Infantry, obviously, do not require fuel.There will also be a question-mark button next to the basic stats. Clicking this gives the player a more detailed setup of stats, including its Movement rating (the tire; how many hexes a unit can move per turn), its Attack Range (the target; how many hexes away from itself the unit can attack), its (binoculars; how far away from itself the unit can see), and its cCollateral damage rating (explosion; how much damage the unit will do depends on the surrounding environment when it attacks).As units survive multiple combats they also increase in rank.
Higher ranked units gain bonuses to their attack, defense, and health.Specific units There are three general types and nine general classes of units. The types are, Vehicles, and Aircraft. The classes are One-Time Use units, Infantry, Light Armor, Medium Armor, Heavy Armor, Helicopters, and Aircraft. Each class has a variety of specific units, varying in effectiveness with cost.One-time use units These are units that a faction can purchase for use in a single battle. These include defensive towers and, fixed artillery, and.Infantry There are three varieties of infantry units, each with its own specialized purpose. Commando-style units are effective against infantry and vehicles, but have no anti-air ability.
Are able to attack aircraft and vehicles. Are the weakest in direct combat, but have the ability to construct and place barbed wire, (an anti-vehicle ), and that damage enemies which move over them.Light, medium, and heavy armor All three of these are varieties of armor, with similar abilities and differing mainly in cost to attack points. Armor is a primarily anti-vehicle class, but some varieties are more effective against infantry. Light armor is armored personnel carriers like the M2/M3 Bradley, medium armor is light tanks like the EU's French-made AMX-30, and heavy armor consists of main battle tanks like the M1 Abrams and the EU's German-made Leopard 2. In addition, 6 out of the 7 factions fields a unique, more expensive heavy armor unit, such as the slow-moving but extremely well armed and armored Hood tank fielded by the Republic of Texas.Artillery Similar to fighters and bombers, artillery units are powerful support units, but possessing many significant limitations. A target must be at least two hexes away for artillery to fire on it, leaving such units vulnerable to close-up attacks. Artillery units can also do little to defend themselves in most cases, with only a few out of all in the game having any real armor and/or anti-air capability.
However, artillery units have the longest firing range of any unit type in the game- up to five hexes away. Though they require extensive support and are vulnerable by themselves, artillery units are extremely powerful and can prove devastating if used in significant numbers. One of the factions fields a unique self-propelled artillery.Anti-air Anti-air units have low or nonexistent ratings against armor and moderate to nonexistent ratings against infantry, but they are unparalleled in their ability to destroy any airborne unit. In addition, each anti-air unit has a 'radius of protection' around it; any fighter or bomber unit attacking another unit within that radius gets attacked by the AA unit as well as the defending unit.Helicopters With the longest line-of-sight, the highest per-turn movement rate, and unimpeded by terrain, helicopters make both good scout and combat units. They can move from one front of attack to another with high speed, and are effective against most types of units. A significant downside to helicopters is that they cannot capture or hold objectives, which means they can only act as support.
Helicopters also attract considerable attention from enemy fighter aircraft and AA units, meaning they ultimately require much support from a faction's other air and ground forces.Aircraft Aircraft do not move along the field like other units- they are based at an Airfield and are called in via the Air Strike command menu. There are two types of aircraft: fighter and bomber.
Both are extreme in their cost of purchase and capability in combat, but have significant limitations. AA fire and enemy fighters are a significant threat to both types of aircraft- if the enemy has two or more such units in range of an area where a fighter or bomber is ordered to attack, the aircraft will be destroyed.Fighter craft have no ground attack capability- they can only fight against other aircraft. Fighters can also 'patrol' an area from around a hex visible to the player, lending their line-of-sight to it and their protection to the units below- if an enemy aircraft tries to attack a unit within the radius of the fighter's patrol sweep, it is intercepted- but not always shot down- by the fighter. Patrols reset after one turn of both the player and the enemy.
Fighters always cause damage to other fighters in battles, even if the other fighter shoots them down; however, a patrolling fighter attacking another craft coming into its patrol radius (if not directly attacked itself) does not suffer retaliatory attack.Bombers, on the other hand, have no anti-air capability. They cannot patrol as fighters do, but instead are called into attack a single target and leave. The attacks of bombers can cause devastating damage to enemy units, and bombers are able to withstand more enemy fire than fighters.
They are some of the most expensive units in the game, and the loss of even one to AA fire can sometimes mean an irreparable blow to that faction.Reception ReceptionReview scoresPublicationScoreN/A6/104/104/10C+N/A7.9/107.8/10GameZone7.8/10N/A7.5/107.8/10N/A4.5/1068%N/AC+N/AAggregate score67/10066/100Shattered Union received 'average' reviews on both platforms according to the website. The gameplay was praised as being 'simple but deep', and the concept was well liked, while criticisms included unbalanced AI and a total lack of any diplomacy features. Scott, Ryan (January 2006). From the original on May 17, 2006. Retrieved March 20, 2018. Rossignol, Jim (November 3, 2005). Gamer Network.
Retrieved March 20, 2018. ^ 'Shattered Union'. January 2006. P. 138. Hudak, Chris (December 19, 2005). From the original on December 14, 2014.
Retrieved March 20, 2018. Ocampo, Jason (October 27, 2005). Retrieved March 20, 2018.
Ocampo, Jason (October 27, 2005). CBS Interactive. Retrieved March 20, 2018. Rausch, Allen (October 25, 2005).
Retrieved March 20, 2018. Rausch, Allen (October 27, 2005). Archived from on January 8, 2006. Retrieved March 20, 2018. Giacobbi, Kevin 'BIFF' (November 9, 2005).
From the original on October 2, 2008. Retrieved March 20, 2018.
Adams, Dan (October 31, 2005). Retrieved March 20, 2018. Adams, Dan (November 1, 2005). Archived from on January 2, 2008. Retrieved March 20, 2018.
'Shattered Union'. February 2006. P. 79. 'Shattered Union'. January 2006. P. 70.
Tobias, Scott (February 8, 2006). From the original on January 1, 2008. Retrieved March 20, 2018. ^. CBS Interactive. Retrieved March 20, 2018.
^. CBS Interactive. Retrieved March 20, 2018. Graser, Marc (October 26, 2009). Retrieved March 20, 2018.
Alexander, Leigh (October 28, 2009). Callaham, John (October 27, 2009). Big Download.
Archived from on July 16, 2011. Retrieved March 20, 2018.External links.
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Contents HistorySome four weeks into the Second American Civil War, the Russian Federation annexes the former state of Alaska. Some resistance does occur, but whatever locals or former U.S. Servicemen who chose to resist were disorganized and on their own, making the invasion relatively unopposed. The invasion is personally led by President Nikolai Vladekov, a former Soviet Army general and hard-line communist, who is quoted as saying: 'Alaska was never really part of the former U.S., and Russia is only taking back its former territory.' The United Nations made no comment at the time.Nikolai Vladekov is revealed to be the game's major antagonist when, 8 weeks into the war, INTERPOL announce the results of their investigation into the nuclear bombing of Washington, D.C.
Evidence is discovered that reveals that Vladekov has been engaged in black-market arms dealing for nearly 30 years. INTERPOL further finds, as reported by news network ZNN, that Vladekov 'masterminded the U.S.
Bombing to further his goal to disrupt the world economy, so that Russia could regain its military dominance and more easily control Europe'. Compared to these things, Vladekov being under investigation for election tampering in Russia seems minor, but it is further evidence of his rampant personal and political corruption.The invasion of Alaska and the news of Vladekov's corrupt actions are far from popular in Russia itself; massive protests in Russia force Vladekov to declare martial law in Moscow. Nonetheless, the Russian Federation remains in control of Alaska for however long it takes for the player's faction to re-unify the former 48 continental states, and has to be forced out of Alaska by the player's faction. The fight for Alaska is anticipated to be 'one of the largest battles in recent memory' by ZNN, and its outcome has a significant effect on both the end of the Second American Civil War and on Russian politics. If the player's faction succeeds in Alaska, Russia loses control of Alaska and its occupation force there is routed with high casualties; it is possible for every Russian unit to be destroyed in the fighting, making the Russian defeat a total disaster.
If the Russian occupation force is able to repulse the player's faction, Russia successfully annexes Alaska into the Russian Federation. In either case, the outcome of the Second American Civil War and the battle for Alaska has a significant effect on the political situation in Russia.In-game description:'Recent revelations of election tampering by General Vladekov in Russia, were overshadowed by unrest in the former US. Vladekov successfully delayed further investigation by creating an emergency in Alaska using the expanded operations instituted by the EU as a catalyst.
Vladekov's occupation of is not supported by the Russian Federation but the outcome in Alaska may trigger a major political shift for or against Vladekov depending on your outcome here in Alaska.' UnitsThe Russian Federation has no association with the former United States or the European Union in terms of where it gets its military units. Every unit fielded by the Russians is Russian designed and made, although the Spetznaz (Commandos), Pioneers (Engineers), and single-use units are just unique-named versions of the same units. Russia almost always has only one unit in each class, and has no units classed as medium armor. The Russian single-use infantry unit is called 'Sympathizers', indicating not all Alaskans and/or former U.S.
Servicemen were against the Russian occupation of Alaska. Russian units present in their sole appearance at the end of the campaign and available in multiplayer are light-gray or white in color, and are:. Single-Use Units: RU Bunker, RU Defense Tower, Sympathizers. Infantry: Guards Infantry, Spetznaz, Pioneers. Light Armor: Vodnik, BTR-90. Medium Armor: None. Heavy Armor: T-90, T-55.
Anti-Air: Shilka. Artillery: Smerch. Helicopter: Hind.
Fighter: MiG-35 Interceptor. Bomber: Bear. Other:Alaska OccupationThe occupation of Alaska, started 4 weeks into the Second American Civil War, continues until the player faction attacks and drives the Russians out. If this never happens, then the Russian Federation formally annexes Alaska as a territory. The Russian garrison in Alaska is the same on all difficulty levels and consists of:. RU Bunker: 2.
RU Defense Tower: 1. Infantry: Guards Infantry (x2), Spetznaz (x1). Vodnik: 3. BTR-90: 2. T-90: 6. T-55: 2.
Shilka: 4. Smerch: 2. Hind: 5. MiG-35 Intercepter: 4. Bear: 4. Airfield: 1Russian AidThroughout the game, on any map- including Russian-occupied Alaska- there are occasional air drops of cargo identified as 'Russian Aid' in the statistics listed at the end of every battle.
Russian Aid drops are a rectangular wooden base covered in brown canvas, with a red star featured on two sides. Russian Aid drops give no hint of what they contain; a ground unit must move into the hex the Russian Aid occupies to receive it. The drop can contain a health boost, healing/repairing the unit, or a bomb, damaging it. They can contain minor boosts to vision or target range.