The Universim Mods
Subscribe to our YouTube Channel: have a smoking-hot new content update for you! However, we would first like to take this opportunity to ask that you please stay at home during these troubling times. We have compiled a list of guidelines crytivo.com from various health services to best protect yourself and others from COVID-19. Of course, the biggest help you can offer right now is staying at home as much as possible. To make your time at home a little brighter, we’re running a Rainy Day Sale across all games on the Crytivo Store crytivo.com. Everything is 30% off.
About the Universim: Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new God-game in development by Crytivo Games and Alexander Koshelkov.
This discount comes directly out of Crytivo’s pocket and will not affect the revenue of developers. It’s a great time to support indie developers and get something for yourself to enjoy during the lockdown.
Stay safe!Now back to the topic at hand. Our team members who usually operate in the office have switched to remote work, but that hasn’t stopped us from ironing out the experience and delivering awesome new content. Here’s what’s new:Updated and Upgraded Residential AreasNow that’s how you renovate! These new residential areas are far prettier than before. We’ve spent a tremendous amount of time improving how residential buildings are constructed and appear in the game. Every building now has a story to tell. Look closely and you’ll see just how different they are!
We hope you love them as much as we do.RoadsWoah, woah! We haven’t implemented roads yet, but we wanted to drop you a small update on what’s been going on behind the scenes. As you know, roads have been in heavy development for some time now. The fact that the planet is round and lacks a level construction grid for roadworks makes this system quite complicated. But, the good news is, after numerous sleepless nights and rapid hair loss, we figured it out!Roads aren’t just going to be cosmetic, they’re going to play an important role in society. They’ll increase Nugget movement speeds across the board, which means we have to factor this into the pathfinding solution.
Phew, this is some complex stuff! However, we’re making good progress and we hope to let you play with it soon. For now, here’s a sneak peek:BridgesOkay, get excited again! Bridges are now available in the game, you can truss us. They will help connect Nugget nations together and create shorter paths across previously impassable terrain. The first bridges will be unlocked in the Medieval Era, giving you a useful pathway across water sources and offering Nuggets a speed boost.Memory usage optimizationWe reduced memory usage by a whopping 20%! Here, take it.
It only took us 3 weeks to get it working:/.Sound optimization and fixingUnity’s audio system is a mess, which means we’ve had to work hard to improve overall sound processing and overhaul our own in-game sound system. If all is well, you shouldn’t get any more weird sounds or clipping issues during your playthrough.Save system reworkWe unfortunately still aren’t able to offer backwards compatibility with older saves, due in large part to the sheer amount of changes and new content that ships with every update (changing something like the position of a research item in the research tree can break the game if you already have it unlocked). Keeping track of so many procedural objects and systems while accounting for backwards compatibility will require a massive effort, which we feel is better placed in more exciting content. But, we’re still tinkering with the save system and making constant improvements. The new rework will enable us to save multiple planets that’ll be coming in the full release. 早期アクセスレビューHad this game since early beta and had been playing it for quite a long time before I added it to my steam library. The developers clear care about it.
It has taken quite a while to make but it has come a very long way.It is a very quirky little god like game which goes beyond many other games of the genre. It just works.A lot of fun and a very well designed and easy to engage with game with some hidden depths. No annoying inscrutable civilisational collapses for no discernible reasons, everything stacks up and makes logical sense. When something goes wrong, you can find out why just by being logical about it.Overall, it is relaxing and fun to play and a good example of this genre. Personally, I would like a bigger planet to play with and more powers.
DLC please?The graphics are quite attractive but not super great as they are pretty cartoonish but detailed enough that it does not detract from anything.It is 'sort of' a god game but if I had one con to the whole thing, it would be that it is more of a management game than a god game by a long way. Your powers are pretty limited and, to be fair, balanced within the mechanics of the game. I would like to see the whole concept made bigger and better and with more focus on the god type aspects of the game.Having said that, it is a really well made fun game and I have had a lot of play time out of it during the whole development process.
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars.
From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then. Your citizens will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan.
Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least.
One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that. Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. Imagine fashion designer game online. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways.
When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology. When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath.
Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time. Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire.
Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand.
Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely! Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call the Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up.
Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special.
Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Army of two gamestop. Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries.
It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork. By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore.
This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR?
We might have.