Travian Kingdoms Scripts

Just to avoid any problem, please o external tool developper, re-read that post:Or, specially this part:Besides, you are not allowed to:. Your site must not contain advertising in any form (e.g. Google ads, banner advertisings, pop-up windows).

You are not allowed to use Travian: Kingdoms contents for making money (neither your fan-site should be a commercial service nor charge any costs from users). The site must not promote, encourage, suggest or otherwise enable breaking of the game rules, or break the game rules itself. The site must not suggest, encourage, promote or provide links to or information on locating bots, browser addons/scripts, greasemonkey scripts, or any other means of violating Travian: Kingdoms rules.I agree, the fan-site costs a lot (just in time or money, for the host itself), just find another way to fund your hosting.By the way. It's boring to have Adblock on this site to block intrusive ads. Just to avoid any problem, please o external tool developper, re-read that post:Or, specially this part:Besides, you are not allowed to:. Your site must not contain advertising in any form (e.g.

© Travian-tool.com Travian Games is a holder of all images. Medieval Kingdoms 1212 AD Scripts. Description Discussions 54 Comments 931 Change Notes Showing 1-10 of 16 entries. Update: Jan 25 @ 4:29pm - Fixed missing localised strings for the Byzantine Empire and Roman Empire. When I did a recent kingdom event scripts refactor I forgot to change the Byzantine Empire dynamic faction name numbers.

Google ads, banner advertisings, pop-up windows). You are not allowed to use Travian: Kingdoms contents for making money (neither your fan-site should be a commercial service nor charge any costs from users). The site must not promote, encourage, suggest or otherwise enable breaking of the game rules, or break the game rules itself. The site must not suggest, encourage, promote or provide links to or information on locating bots, browser addons/scripts, greasemonkey scripts, or any other means of violating Travian: Kingdoms rules.I agree, the fan-site costs a lot (just in time or money, for the host itself), just find another way to fund your hosting.By the way. It's boring to have Adblock on this site to block intrusive ads.Display MoreI don't think that 4 ads on the entire website is intrusive. I know ads are annoying but it's for the website itself.By the time I created the website there was no such rules as ' Your site must not contain advertising in any form (e.g. Google ads, banner advertisings, pop-up windows)'.

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Or maybe i didn't see it. And if I'd know about it i wouldn't have invested those long hours of coding into it.Short story, I'm currently unemployed. And I can't afford to pay the website. Those 4 ads can just sustain the website.If you really want me to remove them, please contact me at but in result I would have to take my website down.

I am unemployed too, and I can afford hosting a website (it's around 50€ / year for me) on my own money (for max 2000 unique connexion per day).I don't know your situation, but the fan-site policy was released on march 9th 2015. It's quite a while ago.You'd better take those ads out - to avoid your api registration being cancelled (this might happen, or not, I don't know), and think a bit more about 'how to finance' your tool.Since we started mine - finally! - some weeks ago, we made a huge reflexion about the money required to afford a good hosting (which would be around 250€/month, estimated), and we found a solution:- creating an association which will pay for hosting the tool,- and having players being able to 'donate' - to this association for maintaining the site.So, like that, since it's not 'making the players pay for using the tool', it's following the rulesBy the way, if you want to, we will be able to take your project alongside ours - and you might join the team if you want to.

I am unemployed too, and I can afford hosting a website (it's around 50€ / year for me) on my own money (for max 2000 unique connexion per day).I don't know your situation, but the fan-site policy was released on march 9th 2015. It's quite a while ago.You'd better take those ads out - to avoid your api registration being cancelled (this might happen, or not, I don't know), and think a bit more about 'how to finance' your tool.Since we started mine - finally! What I'd like to see in some tool, is basically what travian.ws used to show.

Villages that switched owner (got conquered/resettled) per alliance, including the alliances they went to. The api should allow for that if you use some logic to compare current and previous maps.Also, an easy GUI to do offense planning that getter does, but by dragging offense villages into enemy vils (selectable per alliance or something) instead of having to type everything in. Bonus points if it includes all the calculations that getter does (arrival time/send time, countdown, etc).