Sewer Shark Wiki
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The objective of Sewer Shark is to travel all the way from the home base to Solar City without crashing or running out of energy, and while maintaining a satisfactory level of performance as judged by Ghost and Commissioner Stenchler. As in other rail shooters, the ship mostly flies itself, leaving the player to shoot ratigators (mutant crosses between rats and alligators), bats, giant scorpions and mechanical moles. Along the way, Catfish gives the player directions. If the player takes a wrong turn or misses a turn, they eventually hit a dead end and crash, ending the game. Later in the game, Catfish is replaced by a 'crazy lookin' thing', which visually guides the player through the sewers.
The ship has a limited amount of energy, which depletes slowly during flight and while firing. Scorpions also rob the ship of energy if the player fails to shoot them down. This energy can be partially replenished at recharge stations. In later areas, the ship encounters occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely.
At certain times, Ghost or Stenchler interrupt the player to give direct feedback. If the player is doing well, they are allowed to continue and are occasionally given a promotion in the form of a new call sign. A poor performance will eventually cause the game to end.
Sewer Shark is often referred to as an interactive movie due to its use of full motion video to convey the action, and the navigation aspect of the game is frequently compared to Dragon's Lair, since turns are gates that the player must pass through to continue playing.
Production
The game originated on the cancelled VHS-based Control-Vision video game console.[1] The video was split into four distinct tracks that were interleaved frame-by-frame, and the hardware would switch between tracks to, for example, show a turn being taken or ignored, along with the outcome of that decision (e.g. crashing into a wall). In converting the game to the Sega CD platform, Digital Pictures maintained this approach by having the console read all four tracks worth of data as a single continuous stream to minimize seek time on the CD. To work within the console's limitations, the developers wrote a custom video codec to highly compress the data streams so they could be read in realtime from the CD. This codec was also used in Night Trap and the Make My Video series, and an improved version was later used in Prize Fighter.
The video footage in Sewer Shark was directed by visual effects artist John Dykstra.
According to Digital Pictures president Tom Zito, Sewer Shark cost $3 million to develop.[2]
Reception
Sewer Shark is one of the Sega CD's best-selling games, with more than 100,000 units sold prior to having been bundled with the system.[3]
The game is on the Associated Press list of top ten video games from 1993. They called it 'bizarre and wildly entertaining' and a must-have game for all Sega CD owners.[4]
According to the 'Review Crew' retrospective feature on DefunctGames, Sewer Shark received generally positive reviews among most of the major game magazines at the time.[5] The site quotes GamePro Magazine as saying 'Sewer Shark is an awesome hybrid of hot shoot-em-up video game action and state-of-the-art CD graphics..', although Electronic Gaming Monthly gave the game a 6 out of 10, saying 'Whoopie! Another full motion video CD game with no plot of[sic] real game play. .. Sairento vr oculus. Guiding a crosshair in a repetitive maze in order to blast rodents and bats is not my idea of hot shooter action! .. wait 'til next year.'
Entertainment Weekly wrote that 'It is one of the first games to incorporate humans in live-action, full-motion video footage. And with the promise of movie-quality pictures, audiophile sound, and fast frames-per-second animation, CD-ROM figures to be the shape of games to come.'[6]
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References
- ↑ Plunkett, Luke (March 28, 2011). 'Only In The 80's Would They Put Video Games On A VHS Tape'. Kotaku. Retrieved December 26, 2015.
- ↑ Zito, Tom (March 1995). 'Dispatches'. Next Generation. No.3. Imagine Media. pp.106–7.
- ↑ 'Sega Packs Sewer Shark with New Sega CD'. GamePro. No.62. IDG. November 1993. p.261.
- ↑ Schiffmann, William (January 9, 1994). 'Video game review: The best of 1993'. Associated Press. The Argus-Press.
- ↑ Cyril Lachel (June 13, 2014). 'Sewer Shark: What Did Critics Say Back in 1993?'. DefunctGames.com. Retrieved November 2, 2017.
- ↑ Strauss, Bob (December 4, 1992). 'Sega's Sewer Shark'. Entertainment Weekly. Retrieved September 5, 2018.
External links
- Sewer Shark on IMDb
- Sewer Shark at MobyGames
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Path to Lost GrottoStart from Trader's Forum Waypoint in. Jump into the water and head east in the waterway to find a broken sewer gate. Follow the sewer to a split and take a right. This will lead into a large cavern. There will be wood structure leading up to the base.Notes.
Players who chose to align themselves with the Order of Whispers in the Personal Story used to be able to exit the Lost Grotto into the through a door hidden behind a cabinet, via the stairs at the top of the Grotto, however since Scarlet's attack on the city this secret exit has been unavailable.